- You have to understand the two parts of basics of storytelling :
- – the anecdote: the story in the purest form
- – the moment of reflection: asking questions and surrounding the story with a narrative
- When you are creating a piece of audio storytelling, you should have a destination in mind that includes/raises a question for the listener.
- At the beginning, it’s hard to tell a decent story… you get better at it as you go on in the writing, performance, background, etc.
- Glass mentioned that at the beginning of his career, he made two errors:
- – he tried to act like a TV reporter, when people just want to listen to normal people
- – you have to include narrative on both sides (ex: the host and a guest should balance questions and commentary during the show)
- Believes that while radio lacks the visual aspect, it allows the listener to paint their own picture. It creates a co-authorship between the host and the listener. Empathy is created when the listener can create their own part of the story.
- “Radio will never die because of the immediacy and the intimacy that it brings to listeners.”
- “Gut Churn” is that scary, snoopy stomach feeling that is actually essential. Getting into the industry is a gamble that holds a lot of unknowns. You have to sit with your ideas and run with them, trusting that your persona and personality will relate and create a story.
- Thinks the use of sound effects, a well-blended story, and non-repetitive stories are things audio storytellers should know about.
- You should broaden your inspiration, because “change is not planned, only recognized.”
- Audio storytelling (radio specifically) helps people “reframe feelings to become the solution.”